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Expedition 33's creative director and CEO Guillaume Broche says DLC has always been a plan, but game's success delays it a ...
It's no secret that Clair Obscur: Expedition 33 creative director Guillaume Broche is a huge fan of Japanese RPGs — but the ...
Persona 5 is arguably one of the best video games ever made, and the team at Sandfall Interactive has big praise for it, too.
Expedition 33 has wowed everyone. But it leaves us wondering how a game from unknown developers succeeded. Here's the answer.
Clair Obscur: Expedition 33 is shaping up to be a GOTY title. Behind its development is a passionate team that shaped it by setting aside multiple taboos and conventions during the creative process.
Expedition 33 is set in Lumiere, a fictional world overshadowed by a huge monolith bearing a glowing numeral on its face. Each year an entity known as The Paintress emerges and lowers the number by ...
Clair Obscur: Expedition 33 is one such game, and in an interview with Pirate Software, the game's director Guillaume Broche spoke about how game developers should approach future projects.
Clair Obscur: Expedition 33 director Guillaume Broche has said a Switch 2 version of the game "could be interesting", though ...
Clair Obscur: Expedition 33 has a distinctive French style from its Montpellier-based developer Sandfall Interactive, but originally it was very different.
Sandfall's CEO admitted that he felt a little burned out by JRPGs and talked about the dilemma with turn-based gameplay.
GameSpot may get a commission from retail offers. Boredom can be productive, apparently. At least it was for Clair Obscur: Expedition 33 director Guillaume Broche, who first dreamed about creating ...