The message from the old-guard on the first day of GamesBeat 2011 was change, with no one clear perspective on how and when that change might occur. The second day, however, had a clear focus and an ...
A study by Millennial Media and comScore reveals that mobile users' entertainment consumption increased 82 percent from 2010 to 2011, outpacing a 55 percent increase in smartphones. By Jordan Zakarin ...
On Christmas Day, thousands of people open their presents to discover a new iOS device from Apple. The first thing they do is head to the App Store and begin filling the device with games and programs ...
Forrester has issued its annual report outlining top mobile trends for the upcoming year. The research firm gave itself a "B+" for its 2010 predictions, but said it expected mobile strategy ...
Roblox is a popular online platform where users can create and play games on a variety of devices, including mobile. When you ...
The technology industry will look back at 2011 and realize it was the year that Mobile IT was born. It was the year the IT industry figured out mobile and the year the mobile industry figured out IT.