Imagine a world where a car is speeding up directly behind you but your hearing only extends to either side of you. It’s a frightening thought, isn’t it? Yet it’s not too far off what we’ve had to ...
For example, a sound played behind the user's head could be muffled, while one from the front could be much clearer. However, while this can be useful, the effect isn't truly believable as differences ...
You know stereo sound — it uses a left and a right channel to offer your ears a more well-rounded sound. And you know Dolby surround sound, which uses an array of speakers to give you sound sources ...
PlayStation 5 lead system architect Mark Cerny revealed more details on the Tempest Engine for making sound appear to come from multiple directions in Sony’s upcoming game console. In a video ...
Today's PS5 talk was capped off with an in-depth look at how Sony integrated what they're calling "3D audio" to make next-gen games more immersive. PS5 lead system architect Mark Cerny says the new ...
Like it did for 3d models for ARKit, Apple is developing a a new audio format that makes it easier to place sounds around a user, even when that user is moving, when wearing "Apple Glass," or other AR ...
Samsung has announced that it has jointly developed an advanced 3D spatial audio technology alongside Google called IAMF or Immersive Audio Model and Formats. Not exactly the most elegant name, but ...
Google has announced an immersive audio software development kit called Resonance Audio. A tool that brings scalable performance for high-fidelity 3D sound in 360-degree video, VR, and AR, Resonance ...
The PS5's 3D audio transforms gaming by creating an immersive sound environment, making players feel like audio comes from all around them. Powered by the Tempest engine, this feature enhances spatial ...
It feels like a while ago now, but as Sony's Future of Games event progressed over the course of its sixty minutes, there was a point where we increasingly started to think we might get a glimpse of ...