Game systems from the 8-bit and 16-bit era weren't exactly the graphical powerhouses that modern consoles, PCs and even phones have evolved into. But there are many other aspects including good ...
Evoland was one of those games I had been dying to play ever since it was originally announced. Several people kept telling me that it was a game that I had to play and that it was brilliantly fun.
As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount to his clan’s survival. Leveraging players expectations as a core game design ...
Processors are becoming more powerful both in terms of the MIPS and the bandwidth of the data they can handle. They are equipped with most of the peripherals to make them resemble a System on a chip ...
This application note discusses some advanced solutions for simple applications using Microchip’s 8-bit microcontrollers (MCUs). This document covers the features and peripherals of 8-bit MCUs, ...
For a lot of retro gamers, memories of the 8-bit and 16-bit eras of gaming are partially molded by a suite of fantastic Disney games, many of which provided some of the best platforming experiences of ...
When floppy disks were the data storage medium of choice, software companies and in particular game developers came up with ever more inventive ways to make them difficult to copy. Tinkering at the ...
Why should microcontroller (MCU) “bit size” matter to a system designer? After all, developers are looking for an MCU that does the job for a particular application at a reasonable price. Next on the ...
There seems to have been a mistake, and Samsung’s Galaxy S26 base model and Ultra variant are shipping with a display capable of 8-bit color, instead of 10-bit. This was always supposed to happen, but ...
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