Game systems from the 8-bit and 16-bit era weren't exactly the graphical powerhouses that modern consoles, PCs and even phones have evolved into. But there are many other aspects including good ...
This application note discusses some advanced solutions for simple applications using Microchip’s 8-bit microcontrollers (MCUs). This document covers the features and peripherals of 8-bit MCUs, ...
Evoland was one of those games I had been dying to play ever since it was originally announced. Several people kept telling me that it was a game that I had to play and that it was brilliantly fun.
Processors are becoming more powerful both in terms of the MIPS and the bandwidth of the data they can handle. They are equipped with most of the peripherals to make them resemble a System on a chip ...
As a demon army besieges his village, a young ninja ventures through a cursed world, to deliver a scroll paramount to his clan’s survival. Leveraging players expectations as a core game design ...
Computer technology has advanced over the last few years and now produces graphic details with clarity in high-definition. There are thousands of games you can enjoy today that feature amazing ...
For a lot of retro gamers, memories of the 8-bit and 16-bit eras of gaming are partially molded by a suite of fantastic Disney games, many of which provided some of the best platforming experiences of ...
Why should microcontroller (MCU) “bit size” matter to a system designer? After all, developers are looking for an MCU that does the job for a particular application at a reasonable price. Next on the ...