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The Khronos Group has announced its new OpenGL ES 3.2 mobile API and more details about its upcoming cross-platform Vulkan graphics API.
Among Android L's many, many features is one that will set game developers' hearts aflutter – support for the recently announced OpenGL ES 3.1. This is the cross-platform rendering API used in ...
This morning, the Khronos group announced some big advances in the OpenGL ecosystem. Including the fact that Android L integrates OpenGL ES 3.1 with AES.
Android users now have a lot to look out for, as the latest release of the Android NDK adds support for native OpenGL ES 2.0 development.
OpenGL ES does not have tessellation shaders yet, but Intel’s Bay Trail platform now has an extension that would allow for the use of tessellation shaders in OpenGL ES 3.0.
Additionally, OpenGL ES 3.0-compatible hardware is already on its way. When the previous 2.0 spec was announced, it was nearly 2 years later before hardware arrived that could make use of the new ...
Further increasing your flexibility when it comes to graphics is the inclusion of support for OpenGL ES 2.0 for iOS and Android, enabling the use of shaders and post processing effects. It's also ...
Khronos Group's new OpenGL 3.0 software will raise mobile 3D-graphics quality, leading to better-looking zombies on our iPhone or Android tablets.
Android 4.4 KitKat has been officially announced alongside the new Nexus 5 - here's what you need to know about the new mobile operating system.
He used a computer graphics rendering API called OpenGL ES, which is much like any mobile platform found these days, to render a floating, rotating cube.