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Among Android L's many, many features is one that will set game developers' hearts aflutter – support for the recently announced OpenGL ES 3.1. This is the cross-platform rendering API used in ...
The Khronos Group has announced its new OpenGL ES 3.2 mobile API and more details about its upcoming cross-platform Vulkan graphics API.
This morning, the Khronos group announced some big advances in the OpenGL ecosystem. Including the fact that Android L integrates OpenGL ES 3.1 with AES.
Here’s an example, if you want to play OpenGL ES 3.1 games, your OpenGL graphics driver version must be at least 4.5.0 or higher. If the graphics driver you’re using is lower than the minimum ...
OpenGL ES does not have tessellation shaders yet, but Intel’s Bay Trail platform now has an extension that would allow for the use of tessellation shaders in OpenGL ES 3.0.
He used a computer graphics rendering API called OpenGL ES, which is much like any mobile platform found these days, to render a floating, rotating cube.
Android users now have a lot to look out for, as the latest release of the Android NDK adds support for native OpenGL ES 2.0 development.
Khronos Group's new OpenGL 3.0 software will raise mobile 3D-graphics quality, leading to better-looking zombies on our iPhone or Android tablets.
Further increasing your flexibility when it comes to graphics is the inclusion of support for OpenGL ES 2.0 for iOS and Android, enabling the use of shaders and post processing effects. It's also ...