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Students expressed creativity and ingenuity in the design of interactive computer graphic scenes for their final projects in the winter quarter Intro to Computer Graphics course.
The SIGGRAPH conference is the world’s leading annual interdisciplinary educational experience showcasing the latest in computer graphics and interactive techniques.
A rundown of thesis projects by graduating students in the School of Visual Arts' BFA Animation, BFA Computer Art and MFA Computer Arts programs.
Alvy Ray Smith helped invent computer animation as we know it—then got royally shafted by Steve Jobs. Now he’s got a vision for where the pixel will take us next.
Yale computer scientist Ted Kim discusses his work to address bias toward the features of white people in computer graphics technology.
The SVA Computer Art thesis films this year are projects in mediums ranging from 3D and 2D animation to visual effects, motion graphics, virtual reality and games. The films feature a variety of ...
The conference's humble beginnings started as a small gathering of computer graphics enthusiasts. SIGGRAPH has grown globally, with annual conferences in North America and Asia, drawing attendees ...
At the dawn of the studio’s animation renaissance of the ’90s, technicians from Disney and the newly partnered computer division Pixar developed a post-production program that digitally ...
We break down how Pixar improved computer animation with every one of its movies from "Toy Story" and "A Bug's Life" to "Ratatouille" and "Cars 2." ...
SIGGRAPH 2025 Connects Global Computer Graphics Community With Cutting-Edge Talks and Creative Showcases in Vancouver PR Newswire VANCOUVER, BC, Aug. 14, 2025 ...
The pandemic animation boom: How cartoons became king in the time of COVID With live-action productions still facing numerous delays due to the coronavirus, there's a new demand for animation in ...