We all probably know that for ultimate control and maximum performance, you need assembly language. No matter how good your compiler is, you’ll almost always be able to do better by using your human ...
Generally speaking, writing your own games for retro consoles starts with C code. You’ll need to feed that through a console-specific tool-chain, and there’s certainly going to be some hoops to jump ...
Presents the organization and operation of a conventional computer, including principal instruction types, data representation, addressing modes, program control, I/O, assembly language programming, ...
Description: Computer hardware organization, the fetch-execute cycle, machine language and data representation. Assembly language programming, addressing techniques, input/output, calling conventions, ...