Generally speaking, writing your own games for retro consoles starts with C code. You’ll need to feed that through a console-specific tool-chain, and there’s certainly going to be some hoops to jump ...
You’ve probably heard of Jon Blow. He’s the designer of Braid and The Witness, and one of the first of the new-wave indie auteurs that began this whole indie craze a few years ago. Back in September ...
November 15, 2004 - Washington, DC - IT GlobalSecure Inc. has released a major new version of its SecurePlay software for C++. This platform-neutral release allows SecurePlay to be used for games on a ...