Code is available on GitHub for a down-scaled local version if you’d like to take a look. There’s a bit more detail and background in the accompanying project write-up, which talks about both ...
The sandbox game, Minecraft, is quite complex. Game-breaking bugs and mistakes can occasionally appear out of nowhere due to the practically infinite possibilities for which it is recognised.
COBOL, a pre-x86 coding language used mainly for legacy business applications, can now be used for a Minecraft server.