Our series Inside XR Design examines specific examples of great XR design. Today we’re looking at the game Electronauts and what it can teach us about smart VR interface design. Editor’s Note: ...
As the show floor opened yesterday to a dizzying flurry of game previews, the E3 conference program took a step back into the more conceptual. An afternoon session titled “Gaming’s New Look: The ...
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When Dan Porter starts working with a new client, he has a unique history from which to draw lessons. The head of digital for agency William Morris Endeavor is best known as the guy who designed Draw ...
As a self-proclaimed lifelong learner and former educator, Amy Boyington is passionate about researching and advocating for learners of all ages. For over a decade, Amy has specialized in writing ...
In my past life, I was a free software zealot. Free as in “freedom,” not as in “free beer.” You know—open source, no patents, copyleft, and that kind of thing. I am still a free software zealot, but ...
Experimental user interface design is something worth admiring. When done right, a game’s UI can not only serve the vital role of communicating important game mechanics to the player, but convey ...
dmit it. The thought has crossed your mind while playing a game at some point. Maybe it was a terrible game you rented at the video store, and you thought to yourself, "I could do this a lot better." ...
Can’t Unsee, created by software engineer Alex Kotliarskyi, gives you a simple task: Say which of two designs sitting side by side is the better one. It’s Hot or Not for interface design. The game ...
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