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“Our main goal was to create a 3D world that gives the feeling of exploring a 2D drawing at each moment,” explains art director Marc Lericolais. “There are actually no textures in the game.
"With an eye to expanding the Donkey Kong franchise further, I'd like the team that's been working on 3D Mario games to create a 3D Donkey Kong game," Motokura quoted Koizumi as saying, as part of ...