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How procedural generation is being used to develop exciting new games MCV Staff 24th July 2014 Development News Some of the biggest games now in development have begun embracing procedural generation.
Procedural generation corrects much of this redundancy by providing essentially limitless variations of content, adding replayability and variety to the usual MMO repertoire.
With ProcJam, the theme, beyond procedural generation, was entirely optional, and so was almost everything else. People could make things from scratch, or they could finish off existing projects.
Artificial intelligence research is opening new avenues in the ever-evolving dance between human game developers and their algorithmically-intelligent tools. Procedural generation can now create ...
In this case, those things are procedural generation algorithms that spawn, in the words of Michael Cook, jam organiser, “games, tools, art stuff, toys or Twitter bots.” Cook is also a ...
Procedural generation has been in vogue recently, thanks to titles like Minecraft and Starfield, but few know it was also used in the earliest games.
Spelunky used procedural generation to improve replayability and compete with big budget games. Now Spelunky 2 will try to do it better. Let's look back on how Spelunky came to be, and how it ...
Todd Howard confirms that the map of The Elder Scrolls 6 will use procedural generation, which means big things for the new game.
Spelunky used procedural generation to improve replayability and compete with big budget games. Now Spelunky 2 will try to do it better. Let's look back on how Spelunky came to be, and how it ...