Everyone has a favourite video game tutorial. Maybe it's the first hour of Fallout 3, which quite literally treats you as a baby, teaching you new mechanics at different stages of growth? Perhaps it's ...
Our guides can help you to find the right path to the games industry job of your dreams. You can read our other in-depth guides on how to get a job in the games industry on this page, covering various ...
At the heart of every filmmaking decision is one question: Where is the audience in relationship to what is happening on screen? One of the most common approaches to answering this question is through ...
We call filmmakers “visionary” when they bring wondrous, strange or frightening worlds to life. But vision is just half the equation. To be truly immersive and transporting, a film or television show ...
Chris Harkin is a gamer who creates all sorts of content across the internet, from writing and video creation to streaming gaming on YouTube. He loves taking on challenges and gaming every day in one ...
Without sound design, film would be a bland medium. A character would walk into a room, and you wouldn’t hear footsteps. Crickets wouldn’t chirp on a summer night. The patter of rain in a forest would ...
The k-pop group Huntrix perform on stage between slaying demons in 'K-Pop Demon Hunters.' Quite a few elements contribute to the global success of KPop Demon Hunters. The film has a great script, ...
Smart home skepticism and the joy of old-school hardware. If you buy something from a Verge link, Vox Media may earn a commission. See our ethics statement. is creative director, managing art and ...
Like Icarus, it’s always possible for movie sound design to fly too close to the sun; too many audio layers and the sound of a moment can start to melt into a mess of nothing. So the filmmakers behind ...
Photoshop cc 2018 tutorial showing how to create a custom, powerful, dramatic, widescreen movie title design. High quality, Copyright-free / Royalty-free Music provided by Hartwig Media. Track: ...
Inside Darius Marder and Nicholas Becker's experiment to create subjectivity through a point of hearing. At the heart of every filmmaking decision is one question: Where is the audience in ...