Director Satoshi Terada and producer Eiji Aonuma revealed that Link was originally going to speak in The Legend of Zelda: ...
At one point, Nintendo's famously silent lead Link was going to have lines of dialogue in Zelda: Echoes of Wisdom. However, the developers ultimately agreed it didn't feel right, even though in ...
"We made Link talk a bit at first [...] but it felt really wrong," Aonuma says. "We kept thinking 'he'd never say that!'" ...
The Legend of Zelda: Echoes of Wisdom is the first game in the series to star the titular princess if you don’t count the ...
Despite the phenomenal success of both The Legend of Zelda: Breath of the Wild and Tears of the Kingdom, developers at ...
For nearly 40 years, The Legend of Zelda’s Link has been the protagonist, only losing that role in Echoes of Wisdom. And for those four decades, Link has remained silent. The Hero has been ...
Longtime producer Eiji Aonuma and the directors of “Echoes of Wisdom” explain why the classic Zelda formula is so durable — ...
The game giant's announcement in June for Echoes of Wisdom ... After video game developer Grezzo completed the 2019 Link's Awakening remake for Nintendo Switch, the team began brainstorming ...
While Echoes of Wisdom had Zelda creating Echoes of enemies and items, A Link Between Worlds gave Link the ability to turn ...
Nintendo tried making the historically quiet Link talk in The Legend of Zelda: Echoes of Wisdom but ultimately decided against it because it "felt really wrong." In an interview with Famitsu ...
The Legend of Zelda: Echoes of Wisdom was supposed to buck one of the series' longest-running trends, but Nintendo eventually changed its mind because it "felt too wrong." However, with Zelda ...