Snake returns to the battlefield in Metal Gear Solid 5: The Phantom Pain as Big Boss ... He's explaining what open-world gameplay means in the context of the Metal Gear universe, and Kojima ...
Couch co-op and split-screen isn't just for consoles - PC players can also have fun with their friends while being in the same room. Like a Dragon: Pirate Yakuza in Hawaii Sega announces Like a ...
That game, of course, is Metal Gear Solid 5: The Phantom Pain. The company ... and players to rethink their approaches to stealth gameplay. That rethinking works remarkably well.
Yuji Korekado, the Creative Producer on Metal Gear Solid Delta Snake Eater, has revealed during an interview with Famitsu ...
Snake Eater, developers share what players can expect from the game's difficulty settings.
David Hayter, who voiced Metal Gear Solid’s Big Boss and Solid Snake has teased he’s returned to the role he made famous. Metal Gear Solid V: The Phantom Pain was Hayter-less; instead, the role of ...
Despite voicing one of the most popular characters in all of gaming, Hayter hasn't portrayed Snaker in an official capacity since 2010's Metal Gear Solid: Peace Walker. Rather than return in 2015's ...
Now almost a decade since Metal Gear Solid 5: The Phantom Pain first hit shelves ... a purist approach to Snake Eater's story ...
Both parts of Metal Gear Solid V, Ground Zeroes and The Phantom Pain, were available on multiple ... Peace Walker that was ported to PS3 and Xbox 360. But until Konami confirms that lineup ...
Ollie Barder covers Japanese pop-culture and gaming from Tokyo. Using Unreal Engine 5, Metal Gear Solid Delta takes us back to the jungles of Tselinoyarsk in a way that wasn’t even remotely ...
The rhythm and the shifting pace of gameplay flows from that choice ... Konami back in 2015 after the release of Metal Gear Solid 5: The Phantom Pain. Now that Konami is back to working with ...
While there's been no official word on the Metal Gear Solid ... only the best Xbox Series X games, but the best PS5 games too. Before that, there was our first proper look at gameplay.