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Adapted from “Embedded Systems Architecture, 2nd Edition” by Tammy Noergaard (Newnes) 9.2.2 Process Scheduling In a multitasking system, a mechanism within an OS, called a scheduler (shown in Figure 9 ...
For developers, threading is an important issue that impacts game performance. Here's how task scheduling works in Apple Silicon games.
We take multi-core awareness for granted these days, but how do the CPU and operating system communicate with each other in the first place?
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