Procedurally generated games are nothing new, and over the years many developers have taken advantage of the ability to load in vast and expansive worlds without having to painstakingly design every ...
It’s not uncommon for games to include as much content as possible in an attempt to keep you hooked for dozens, if not hundreds, of hours. But for most games, that well of content will eventually run ...
Daedalic has spent the past month unveiling new games left and right, detailing their portfolio for 2019. Their latest title from that portfolio? Barotrauma, a rather unique submarine simulation. What ...
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