When classrooms went online in 2020 during the pandemic, gamified learning opportunities grew as a quick and easy way to evaluate the general learning that was happening from student to student.
More than 50 years after Don Rawitsch introduced Oregon Trail in his eighth grade class, the debate continues: Can games become a legitimate tool for learning? Proponents of game-based learning have ...
Forbes contributors publish independent expert analyses and insights. Dr. Legatt explores the intersection of education, AI, and leadership. As a former admissions officer and college consultant, I’ve ...
Applying the principles and practices of inclusive design in game-based learning can expand access to rich learning experiences to a neurodiverse group of learners, according to a new whitepaper from ...
Student engagement is vital for any educator throughout the length of a course. The unfortunate reality is that a great teacher only has control of a student’s environment for a short period of time.
Scenario-based learning is in line with strategies for teaching adults known as andragogy, a term popularized in contemporary higher education by Malcolm Knowles (1913–1997), a central figure in U.S.
In this issue focused on creativity and interactivity, we highlight the work of James Paul Gee, one of the key scholars in game-based learning. In What Video Games Have to Teach Us About Learning and ...