Unity is walking back its new (and highly controversial) Runtime Fee policy. The company planned charge developers for each game download after meeting certain thresholds. This move was widely ...
A year to the day since the announcement, and after several revisions and community backlash, Unity is ending its unpopular pricing scheme. A year to the day since the announcement, and after several ...
UPDATE: A new report from Bloomberg outlines some of the changes reportedly coming to the policy. According to the report from Jason Schreier, Unity told staffers in a meeting this morning that it's ...
On September 12, Unity announced that beginning January 1, 2024, its pricing for developers would include a “Runtime Fee,” a new 20-cent charge to be levied every time a player installed a game after ...
Unity, the San Francisco-based company responsible for the popular game engine of the same name, announced a new round of layoffs Tuesday — the latest casualty in a difficult financial period for the ...
Unity Software posted strong revenue gains but a big GAAP loss for Q1. Free cash flow turned negative after a strong performance in last year's Q1. So long as revenue keeps racing higher, Unity ...
As a tech journalist, I get a lot of press releases. Most of them I ignore, either because they're completely unrelated to the areas I work on, or because they're announcing something too unremarkable ...
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