In the video games world procedural audio refers to the computational process of generating audio from nothing, or almost nothing. The goal is to use almost no wav data (pre-recorder audio files), but ...
The first thing you'll notice on a system like the Roland VR-50HD is that it's more than just a standard video switcher. It has an audio component on the left that takes up half the panel. There's a ...
An A/V mixer is very different from a standard video mixer in that it has an audio component to it. The Roland VR-3EX is no exception. On the left side, it has a full audio console with many inputs, ...
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