The Witcher 4's design lead argued that it wasn't the yellow paint itself, but rather the implementation of it and the ...
As part of a terrific interview with Alex Donaldson over at Eurogamer — full disclosure, I have worked for Donaldson in the ...
FF7 Remake trilogy director Naoki Hamaguchi assures he isn't planning to shorten the third and final act, despite fan ...
An extensive chat with FF7 Remake trilogy director Naoki Hamaguchi covering development philosophy, design approach, and ...
Something that we didn’t talk about enough at the time is how Final Fantasy 7 Remake has some of the best-looking character models in the business. It’s also a game that has non-important NPCs who ...
The worlds of Hydaelyn and Gaia aren’t connected in any way if you look at them as is. However, they’re both designed in a way that leaves the possibility open for them to be connected to infinitely ...
Final Fantasy 7 Remake series director, Naoki Hamaguchi, has said Nintendo fans need not worry about how the second game in ...
Final Fantasy 7 Remake and Rebirth director Naoki Hamaguchi seems to have an affinity for guiding players with yellow paint, as he expressed in a recent interview that this style of environmental ...
As we reported last week, the director reflected on criticism of the series's pacing and lengthy instalments. Asked if he agreed with the feedback that "certain sections" in Final Fantasy 7 Rebirth ...
Click to share on X (Opens in new window) X Click to share on Facebook (Opens in new window) Facebook The release schedules for these titles make sense, considering that Square Enix wants to space out ...
When you start a new game in Final Fantasy 7 Rebirth, you're asked to choose between two combat styles: Active or Classic. This page explains the differences between Active and Classic combat in FF7 ...
Here’s how much story you’ll get through. So, how does Rebirth really end? Here’s a little more detail. We won’t explain everything (we couldn’t if we wanted to) but we can get into more detail. Final ...