In the mid-1990s, Apple was in a rough place. The company had lost ground to Microsoft and struggled to compete with the growing wave of lower-priced PC clones. Windows machines were cheaper, more ...
Whether you’re a fan of Apple’s walled garden ecosystem or not, it’s hard to deny that the California-based tech giant is a master at making its products objects of desire. Every new hardware revision ...
December 13, 1994: Apple strikes a deal with Bandai, Japan’s largest toymaker, to license Mac technology for the creation of a new videogame console called the Pippin. The device, powered by a PowerPC ...
Apple has a stellar hit rate with industry-shaping successes like the iPod, iPhone and iMac as standouts. But it has some misses as well. Big ones. Though Apple’s way-too-early PDA device the Newton ...
Apple would handle the case design and logic board engineering, leaving manufacturing and literally everything else, for Bandai to figure out. At some point along the way, someone at Apple went ...
It’s hard to deny that Apple’s got a hell of a track record. From the original Macintosh computer, to the iPod, to the iPhone, the star of Silicon Valley is constantly innovating. And with each new ...
Send in the clones The Pippin games console came out of this initiative. As part of it, Apple planned to license the Pippin's design itself out to third parties who would then create sell their own ...
The early 90s were pretty grim for Apple. Employees didn't feel great about then-CEO John Sculley's hands-off leadership, and lots of the company's cash — too much, perhaps — was tied up in R&D for ...
Way back in 1996, Apple thought it could make a game console. Ten months before Steve Jobs came back to Apple, the company collaborated with Japanese toy and video game company Bandai to make the ...
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