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An event-driven architecture (EDA) defines a methodology for designing and implementing applications and systems in which events transmit between loosely coupled software components and services.
We discuss the main concepts behind event-driven programming, which, after object-oriented programming, is another fundamental stepping stone in understanding modern embedded software.
Get a deep dive into using method references in your Java programs, including stream operations, event listeners, and constructors and factories.
Event-driven state machines are typically safer, but input-driven state machines also have their place. For example, in computer games or robotics applications, the event discovery strongly depends on ...
ENet's event-driven programming model makes client session management very simple. The library dispatches an event when a peer connects or disconnects, and when a message is received from a peer.
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