Abstract: This article realizes whole-process predefined-time tracking control in Takagi–Sugeno (T–S) fuzzy Euler–Lagrange systems with zero-error through the ...
An Approach to Productive and Maintainable Shader Creation. Creating shaders has always been an advanced step for most developers; many game developers have never created GLSL code from scratch. The ...
Abstract: This article delves into the predefined-time output-feedback leader-following consensus problem of uncertain pure-feedback nonlinear multiagent systems for the first time. To streamline ...
Use this trigger to execute tasks at regular intervals, e.g., every 10 minutes or once every 24 hours. It's like setting a straightforward, recurring alarm. This offers a more refined control compared ...
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