My crosshair is built around one idea: measuring distance for Ability Range checks. This is huge in Deadlock. So many abilities rely on spacing—auras, AoE damage, and engage ranges. Instead of ...
// let's do this mapping here. If we map all methods to static handlers, access is faster, and we get an error on init if mappings are // wrong. public static final ...
CONSOLE_PLUS("controllable.cursor.console_plus", ItemHeldBehaviour.HIDE, true), LEGACY_LIGHT("controllable.cursor.legacy_light", ItemHeldBehaviour.HIDE, true), LEGACY ...
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