Abstract: We present ForceCtrl, a novel 3D hand raycasting technique that enhances pointing precision by adjusting control-display (CD) gain based on user-defined pinch force. We introduce a ...
This project implements a simple raycasting engine using algorithms similar to those in Wolfenstein 3D to generate a pseudo-3D maze with texture mapping and sprites. It uses GLFW to create a window ...
The idea is to exploit temporal coherence between two consecutive rendered images to speed up ray-casting. The algorithm stores the x- y- and z-coordinate for each pixel in the scene in a ...
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