Samsung has established itself ... can play games directly on the device or from a PC, and it is a great entry point into the world of virtual reality. Getting the right mouse and keyboard for ...
CES 2025 is just around the corner, and we're about to hop on planes to head to Vegas and check it out. Here's what to look ...
The benefits of curved monitors apply to watching movies and watching TV. For instance, IMAX theaters provide a premium cinema experience specifically because their massive screens aren't flat. When ...
There are a few significant anniversaries in 2025 too, with the Mac Mini (Jan 11) and Google Maps (Feb 8) turning 20. It’ll ...
The creator of Minecraft has "basically announced" a successor to the beloved sandbox game on social media. Minecraft was created by Markus Persson, also known as Notch, which was then developed and ...
On display at CES, this gaming chair swivels based on your head movements, and might even be able to help reduce your motion ...
Google (GOOG, GOOGL) on Thursday debuted an all-new version of its Android operating system designed to power virtual and augmented reality headsets and glasses. Dubbed Android XR, the software ...
If you’d rather keep your face in front of a traditional monitor, we’d point you towards the best PC games ... so you’ll want to pair your VR gear with a great pair of headphones to ...
Nvidia GeForce Now is like the GPU manufacturer's version of Netflix or Game Pass, and it allows you to integrate your ...
Both companies had their own VR platforms nearly a decade ago with Google Cardboard and Samsung Gear VR. They were built around headsets that were cheap cardboard or plastic shells with lenses ...
Steam is the most popular marketplace for PC games, which means it's also one of the best places to find virtual reality titles. Valve even offers its own free Steam app, SteamVR, solely to help ...
Over the years, there have been significant leaps in hardware power, immersive graphics, and accessibility features that make PC gaming more inclusive and exciting (AR/VR, we’re looking at you ...