Sonic has been a video game mainstay for decades. As a result, some Sonic games missed the mark and have since quietly ...
About Sonic in 3D ... disk than the Dreamcast, at a time when video sequences are becoming increasingly important. To save on the DVD license, Sega opted for a special CD-ROM with a capacity ...
Sonic X Shadow Generations brings together a flawed classic and a long-overdue sequel together for one vital collection.
The highlight of the Collector’s Edition is a statue of Sonic and Shadow standing atop a Sega Dreamcast, a reference to the classic Sonic games that released on the system. The Collector’s ...
I’d rent the Sega Dreamcast twice in 1999: Once with Sonic Adventure and once with the aforementioned Ready 2 Rumble Boxing. Both times were amazing, and it’s honestly the last time I felt ...
If you’d like a memento that celebrates Sega’s console history, Square Enix is producing a series of remarkably detailed ...
But this wasn't the first time Sonic went through some growing pains. So, how did we get from this to this? The story begins in 1990. ♪ Sega ♪ Artist Naoto Ohshima and programmer Yuji Naka ...
Sega has posted a short ... design was first showcased via some Sonic Adventure 2 concept art. As a result, fans have modded his design into the original Dreamcast game, while he's also shown ...
whether the Dreamcast era or the so-called "Boost Era" defines what type of gameplay is most prominent, whether it's multiple playable characters, as seen in the Sonic Adventure games, or the ...
The company tasked artist Naoto Ohshima with the job, and he came up with a little guy named Sonic The Hedgehog. Sega's Sonic games featured a much faster-paced, action-oriented experience that a ...
Image credit: Sega / Eurogamer Despite only appearing in one standalone game, Shadow has become a recurring character in the Sonic universe since his debut in Sonic Adventure 2. Sonic x Shadow ...
Sonic & Knuckles’ unique cartridge was a big part of the game’s marketing. Though it was a fairly mind-blowing feature at the time, Sega never used lock-on technology again. Yes, it was ...