Throughout the 90s, new releases and shifting gaming trends helped redefine the concept of a video game clone. Instead of ...
We spoke with Kyle Shire and Alex Uboldi about Queen By Midnight Quarter Past's release brings with it new princesses, play styles, and features ...
There are plenty of iconic Android games out there, but these five take the cake. Check them all out here and let me know if ...
It’s no great surprise, therefore, that we find evidence of that particular, peculiar practice of structured play that we ...
It’s just missed out on Halloween but this new survival horror from the maker of Forbidden Siren and Gravity Rush has some ...
Whether public artwork, museum artefact, children’s playground piece or backyard accoutrement, what next lives await the ...
Today, though, these clickwheel iPod games are on the verge of becoming lost media—impossible to buy or redownload from ...
Clue began as a wartime entertainment that's evolved into one of the most famous board games of all time. We look at the game's history in its 75th anniversary year.
Keiichiro Toyama explains why Splitterhead changed from an open-map to a non-linear narrative during development.
In an interview with Game Rant, Bokeh Game Studio's CEO discussed Slitterhead's mission structure and how the maps were ...
The context: OpenAI is the latest tech company to debut an AI-powered search assistant, challenging similar tools from competitors such as Google, Microsoft, and startup Perplexity. However, none of ...
Game Rant interviews MachineGames about Indiana Jones and the Great Circle and how it was made to give players the ideal ...