News

Expedition 33's creative director mentioned in an interview that he believes this JRPG has the best combat depictions and UI.
Clair Obscur: Expedition 33's design language takes inspiration from Persona 5. The turn-based RPG's creative director, ...
Expedition 33's creative director and CEO Guillaume Broche says DLC has always been a plan, but game's success delays it a ...
Sandfall Interactive’s CEO and creative director Guillaume Broche has confirmed that a Photo Mode is one of the most requested features for Clair Obscur: Expedition 33 and is high on the studio’s ...
Expedition 33 is set in Lumiere, a fictional world overshadowed by a huge monolith bearing a glowing numeral on its face.
It's no secret that Clair Obscur: Expedition 33 creative director Guillaume Broche is a huge fan of Japanese RPGs — but the ...
Clair Obscur: Expedition 33 is shaping up to be a GOTY title. Behind its development is a passionate team that shaped it by setting aside multiple taboos and conventions during the creative process.
Expedition 33 has wowed everyone. But it leaves us wondering how a game from unknown developers succeeded. Here's the answer.
Clair Obscur: Expedition 33 is one such game, and in an interview with Pirate Software, the game's director Guillaume Broche spoke about how game developers should approach future projects.
Persona 5 is arguably one of the best video games ever made, and the team at Sandfall Interactive has big praise for it, too.
Clair Obscur: Expedition 33 director Guillaume Broche has said a Switch 2 version of the game "could be interesting", though ...
GameSpot may get a commission from retail offers. Boredom can be productive, apparently. At least it was for Clair Obscur: Expedition 33 director Guillaume Broche, who first dreamed about creating ...