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unity.com
How to get key input when using new input system?
if (Input.GetKeyDown(KeyCode.RightArrow)) { Next(); } if (Input.GetKeyDown(KeyCode.LeftArrow)) { Previous(); } When I switch input to “new input system” in unity,I found that it can on longer use the input class. Sometimes I just want write some test script just for testing . So what is the easiest way to do this?🙂
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